dungeon crawler
this is a dungeon crawler im currently working on. i have added a few enemies, a dungeon, and a few weapons and upgrades and a wand along with a inventory, skill tree. the wand has 5 different types of attacks.
CONTROLS:
M : toggles minimap
I : Inventory
K : Skills
T : Stats
C : Character
V: Wand
ESCAPE : Main menu
Q : Toggle Wand
Z : Sheild (currently you can't buy it yet...) will add later.
Shift: Bow
Plans:
make more areas so you can progress through the game. make sure you save or if you die you revert to the last time you saved. can save in the main menu.
objective: get gold so you can buy different kinds of wands. get kills to get experience. upgrade your skill tree and become more powerful. the dungon monsters respawn every time you enter a door. don't leave the desert there isn't anything to explore yet. the dungeon has more challening monsters.
forgot to mention that i used the pixel-boy assetpack
Status | In development |
Platforms | HTML5 |
Author | underground4550 |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, phaser3, Pixel Art |
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been fixing bugs... it was hard to get through doors figured i should fix that. also another bug i had the skill window save the last position but it was being moved when the camera moved as it was relative to the world coordinates and not the camera. phaser 3 sure is tricky sometimes. also noticed that the Rare bow wasnt showing the stats correctly.
thinking i should implement offhand and mainhand and make it so you can only use 1 weapon at a time. offhand will be for a shield. and then i should add a inventory slot for arrows as there are 2 kinds of arrows and make it so you can buy them separately. i should make a separate shop instead of having 4 basements... but i suck at building maps.
so you can have a wand and a sheid? or should i put the scroll in the offhand. i need to add a cooldown for the wand tho its a bit overpowered.
worked on the menu more and added a save function. made it so when you die you load your last save. right now you can save anytime, also redi the UI of the skilltree. made the hotkeys menu speciic. escape is the pause menu that you can access save. k is skills, t is stats, c is character, i is inventory. i think the next step is adding another area then maybe i'll be ready for another upload.
decided to add a ui to the inventory and character screen.
i welcome any feedback. i think i should make it so when you die you lose your save file like in the original zelda. and maybe make save points? not sure. and probably make it so you don't start with max gear. i need to have story and different areas im not good at doing that kind of stuff. still in testing / developement but im getting stuck with what to add, similarily to my pokemon style game.